In the June/July 2010 issue of Game Developer, Timothy Bell, Vigil's Production Director, lays it down on what went right--and what went wrong while making Darksiders. It starts off like this...
"Four developers with a cracked laptop monitor and a dream -- that's the legend of Darksiders' creation. How the team went from there to over 120 people and a completed game under THQ is the reality, and the team shares some very honest moments here, from concept art trouble to lessons from playtesting."
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